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WEEK 6

WEEK 6

Rigging and painting weights of a face :

In this lecture we set up the rig of a face exported from DAZStudio. To improve the movement of the rig we created joints so that we could move the jaw and the neck.

In the second half of the lesson, we saw how to paint the weights, to make the movements of the muscles of the face more realistic and fluid.

Painting weights is an important part of the rigging workflow in Maya. In this lecture I understood that although it can be a slow process, it is a step that cannot be automated and requires careful attention to detail.

Finally in the final part of the session we saw how to model the face using the ‘Shape Editor’ in a very fundamental way, in order to elaborate on this in the following class.

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