WEEK 1 WEEK 2
When I started to work on my final animation project, I ran into an obstacle that I had not expected: I was no longer motivated. Although I had prepared everything, from the story outline to the characters and images, I couldn’t find the enthusiasm I needed to start the animation. It was a bit frustrating, because I had done my best to get ready, but something was holding me back.
OLD STORYBOARD:

While I was on summer break, I eventually took a job with a fashion brand, working on 3D cloth simulations. Funnily enough, the new experience of working with a different software excited me and led me to reflect on my past animation work during my academic studies.
To my surprise, I realised that I had moved away from the animation concepts I had always liked. This self-realisation really affected me and made me rethink my current project. It became clear that sticking to the original plan would only prolong my creative block. Due to this insight, I made the decision: starting from scratch with a completely new concept for my animation. This choice was not an easy one, but it was necessary for the success of the project and for my personal satisfaction. Essentially, this unexpected journey into the field of 3D cloth simulations became the trigger for a significant creative shift. It redirected my animation project towards a more authentic and personally meaningful direction.



WEEK 3
In week 3, I found myself looking at the possibility of creating a new narrative. To initiate this animation creative process, I decided to immerse myself in the world of fashion, with a focus on 3D fashion animation. My attention naturally focused on the approaches employed by major brands, wanting to understand how they had integrated the latest technologies into their advertising campaigns.
This search for inspiration led me to explore Gucci’s animated creations, which made a strong impression on me. The 3D animation created by Gucci proved to be a source of inspiration for me. Its abstract and surreal qualities immediately inspired and pushed me into the design phase of my narrative. The fascination of Gucci’s work prompted me to imagine a story that could encapsulate the same dreamlike and unconventional essence.
HARRODS:

MONCLER:



GUCCI CAMPAIN :



I thought of having a less traditional and more unique story. My animation would be a blend of what I had to do for work and my major project, so I decided to create an abstract fashion animation.
Even though the story is abstract, to achieve a harmonious result, I still needed some kind of general theme to follow. I decided that the message of my animation would be about an abstract journey in search of one’s expression, using clothes as a means of narration.








PLOT ANIMATION
STITCHED THROUGH
INT. CABIN BY THE LAKE – NIGHT
The character stands alone at the edge of a tranquil lake. The moonlight casts a silver glow over the water. The forest surrounding the character is shrouded in darkness.
INT. LAKE – UNDERWATER
The character slowly descends into the water, their face disappearing beneath the surface. All is quiet and still.
ABSTRACT SCENE:
The character is suspended in the dark waters, frozen in a pose. Flashing lightning transforms them into a dynamic sequence of poses. The scene alternates between stillness and frenetic movement.
INT. MYSTERIOUS ROOM – NIGHT
The character wakes up in a dimly lit room. To their surprise, they can move freely. They open their arms wide and rush toward a mysterious door at the back.
EXT. STRANGE LANDSCAPE – NIGHT
The character leaps through the door and begins walking through the air, their movements effortless. They land gracefully in a surreal landscape.
EXT. CLEARING IN STRANGE LANDSCAPE – DAY
The character continues to explore the surreal environment. They stumble upon a large, ornate mirror in a clearing.
INT. CLEARING – FRONT OF THE MIRROR
The character can’t resist posing in front of the mirror. To their astonishment, the mirror perfectly mimics their every move.
INT. MIRROR – SURREAL SPACE
The character, with a sense of wonder, steps inside the mirror. The world shifts around them as they travel through dimensions.
EXT. TRANQUIL MEADOW – DAY
The character finds themselves in a peaceful meadow bathed in warm sunlight. They lie on the soft grass, wearing a contented smile.
WEEK 4
During this week, I started to work on the mood boards, especially on which outfits I wanted to use and their corresponding environments. The primary aim that I wanted to achieve with my animation was to show a diverse spectrum of self-expressive possibilities, by keep changing the outfits throughout all animation. My intention was to convey the notion that there is not just one way of expression.
To underline the accessibility of the visual narrative, I wanted to have a variety of fashion styles. The reason behind this choice was to produce a representation that transcends singular fashion paradigms, thereby raising a sense of inclusivity and relatability.



I also wanted to incorporate characters with different skin tones and body shapes. However, this pursuit encountered a block when confronted with the limitations imposed by the standard size of the outfits. I then decide to adopt a more surreal approach by using a character embodying a fantastical archetype, such as an elf. The choice of a surreal character not only avoided the constraints imposed by conventional sizing but also provided a deeper sense of inclusivity.



WEEK 5
The week was exciting for me as I started working on the design of my character.
DAZ studio
My process started with choosing the proper medium for character creation. After some research, I decided to go with DAZstudio. Due to its great features, I was able to modify every aspect of my character in detail, giving me the much-needed flexibility.
One of the main features of DAZstudio is its ability to produce realistic renderings. Creating a character that not only fits the narrative but is also believable is crucial to any animation project. With DAZstudio I was able to achieve the level of detail I had envisioned for my main character.


Initially I thought I could trust DAZ’s built-in rig, but I soon realised that it was not quite as good, especially when it came to facial expressions. The rig is a critical aspect of animation and a faulty rig can make the character’s performance very difficult. Aware of this, I decided to look for external help.
Fiverr
By looking to freelance platforms like Fiverr, I found an experienced rigger who understood what I was looking for and delivered a rig that exceeded my expectations. The face was expressive and ready for animation!! This decision was extremely helpful.


Ready, set, animation!
With a well-made character rig, I was finally ready to start the animation phase of my project. My challenges along the way have only bolstered my determination to create something truly special. LET S GOOO!!
WEEK 6
On the sixth week I started work on my project’s animation phase.
Animation MAYA
Before starting the animation process, I knew it was essential to mark out a schedule. I set up a detailed schedule, taking into account the rendering time. The schedule became my guide, leading me through the process and helping me distribute time efficiently. The schedule turned out also to be useful for deciding which clothes I would use in each scene, adding a level of visual cohesion to the narrative.

At this stage I was so happy to realise that despite the initial setback, changing the whole story gave new life to the project. I proceeded with the animation, starting with the first three scenes. In which the protagonist wakes up and walks towards the shore, admiring the moonlight swimming on the sea. At that point, the challenge was not simply to animate a character, but to capture the flow of the movement in the water.
To ensure the authenticity of the underwater scenes, I did some research, studying how bodies move in water. This phase proved indispensable, as it allowed me to understand the nuances of the movements that make the difference on the animation.
Fabric simulation CLO and Marvelous Designer
Once the character was animated, the next step was to simulate the clothes. To recreate the fabric’s gentle movement in the water, I experimented with gravity settings for a long time. The goal was to achieve a visually convincing effect of fabric floating and reacting to the underwater environment.
WEEK 7
The main focus of this week was the creation of the flashing light scene. To capture the essence of the moment, I researched fashion photography shots to inspire me to generate dynamic poses. I wanted each shot to be not just a frozen frame, but a potential movement in the dance.
Difficult poses and outfit transitions
The challenge was to imagine how the character would seamlessly transition from one pose to another in the midst of the flickering lights. Timing was crucial, determining the perfect moments for the outfit changes to be synchronised with the rhythms of the scene
Fashion photo shoots did not only serve as reference material. They became blueprints for animation, helping me to precisely trace the movements and poses of the characters. It was a fusion of film and fashion, a combination of aesthetics to convey the character’s story.
Once I had taken care of the poses and planned the transitions, I worked on the simulation of each dress. The aim was not only to animate the clothes, but to bring each fabric to life, making it dance harmoniously with the character’s movements.
Premiere Pro
To see the final result, I imported the animated scenes into Premiere Pro. This allowed me to examine how each element – the character, the poses, the flashing lights and the changing clothes – worked together in the symphony of movement and light.
WEEK 8
During week eight in my animation project, I fully immersed myself in the creative process, focusing in particular on improving the fall scene. This particular sequence was very thought out . I got inspired by the catchy slow motion sequence from the film Dread when I was considering the best camera shot to use in each scene.
The smooth transition from a fast rhythm to the trance-like effect of slow motion hit me, which elevated the overall dramatic atmosphere of the scene. I decided to incorporate this dynamic change into my work, mirroring the eye-catching appeal that that specific had.
With a whole bunch of references at my disposal, I started my animation process. The initial phase involved blocking the entire scene, a crucial step to ensure that the basic movements were perfectly in line with my vision. The transition to the spline phase, however, was an initial challenge, as the result appeared somewhat lacking in quality: it initially looked like crap :).
I then worked on polishing the animation by focusing on the timing to capture the very essence of the fall . My goal was to achieve a gently slow rhythm at the beginning, building tension gradually before culminating in a rapid fall out the screen. In spite of the challenges encountered, i was happy with the outcome. The integration of camera switches, inspired by my film references, added an extra layer of complexity and visual intrigue to the scene. As the week progressed, the animation gradually evolved, with each adjustment and feedback from SuperGeorge I achieved nice sequence of shots.


WEEK 9
During this week, my main focus was on refining the simulation and texture elements of the clothes into my existing scene. As I moved further into the simulation for the fall sequence, I encountered some challenges, mainly in achieving a realistic wind effect and dealing with the problems of clipping the fabric with the avatar’s nails. Understanding how the wind simulation works proved to be a tough task, which led me to re-evaluate my approach. However, as a smart move to improve efficiency, I decided to switch from using Clo3d to using Marvelous Designer’s capabilities. This move not only accelerated my workflow, but also underlined the realisation that while Clo3D excels in designing cloth, Marvelous Designer stands out as the best choice for animation, boasting a huge range of settings and an easy-to-use interface.
Marvelous Designer
Thanks to Marvelous Designer’s capabilities, I was able to experiment with wind and gravity settings to achieve a convincing slow-motion fabric simulation. The software’s controls and features allowed me to refine the simulation, ultimately achieving a level of realism perfectly in line with my creative vision of the scene.
At the same time, I faced the persistent problem of the fabric clipping with the avatar’s fingernail, having recognised that the solution required a more innovative approach. To overcome this problem, I opted for a strategic decision: I chose to cut off the hand from the character. This move facilitated free movement of the garment, removed any potential clipping issues and allowed for a more authentic and visually pleasing fabric simulation.
Essentially, this week’s efforts not only contributed to the evolution of animation, but also emphasised the importance of adaptability in the creative process. The integration of Marvelous Designer and character adjustment helped my workflow and fixing problems played a key role in achieving a visually appealing result.
WEEK 10
During this week, my focus shifted to the development of the environment in the animation project. Working with my partner, who not only agreed but also expressed enthusiasm in contributing with me, proved to be an invaluable resource in this creative process. Together, we started gathering references and inspiration to bring the envisioned outcome.
During this week, my focus shifted to the development of the environment in the animation project. Working with my partner, who not only agreed but also expressed enthusiasm in contributing with me, proved to be an invaluable resource in this creative process. Together, we started gathering references and inspiration to bring the envisioned outcome.
Using Blender, we translated our ideas into the components of the scene. While my partner focused on texturing, I focused on other elements, such as simulating the water, the wind through the grass and trees. Our collective goal was to infuse a sense of realism into every aspect of the environment, creating a harmonious backdrop for the unfolding of the narrative. In addition to these collaborative efforts, I also faced the challenge of dealing with one of the most intricate transitions of the animation. After the fall scene, the camera needed a seamless pull-back, passing through a mirror and seamlessly transporting the viewer into an entirely new scene and environment. The complexity of this task lay in its uninterrupted motion: a long shot without interruptions.


To overcome this challenge, I worked on finding multiple strategies to ensure a smooth transition. My initial idea was to incorporate both environments into one scene and move the camera accordingly. Unfortunately, this approach proved to be impractical as the complexity of the scene caused the software to crash, making it unworkable. :))))))
I turned to a post-production strategic solution, introducing a green screen effect and subsequently combining the two scenes rendered independently. This solution not only solved the technical constraints, but also taught me how to work with masks and green screens.
WEEK 11
Week 11 was used to simulate breaking glass and slow-motion drama as I faced the challenge of animating this scene in which the character breaks through a mirror.
Glass simulation: Blender
This week the spotlight was on a key scene in my animation: the scene where the character breaks the mirror. To bring this moment to life, I switched to Blender, armed with a brilliant tutorials and a handy plugin that promised to bring realism to the glass simulation. I had a clear vision, but the process to realise it was full of twists and turns. Finding the right settings for a slow motion glass breaking simulation proved to be a very looong process.
Despite the challenges, my perseverance became my ally. The iterative process of adjusting settings, testing and refining gradually brought the glass simulation to life. This proved to be a test of the strength of determination and of a desire to explore different approaches until the desired effect was achieved.
Once the glass fragments were moving in slow motion, it came to a moment of inspiration. Why not use one of the floating pieces as a transitional element? This decision led to a creative breakthrough. I reanimated the floating glass fragment, orchestrating its movement against the camera to seamlessly transition to the next scene.
Smooth scene transitions
The decision to use the floating glass fragment as a transition added an unexpected level of artistry to the project. Watching it move gracefully across the screen, I realised that sometime the most fascinating moments are created from chaos.
Conclusion
Week eight concludes with the scene of a mirror breaking and embodying the delicate balance between chaos and choreography. The journey through Blender, exploring tutorials and creative revelations has been challenging and yet immensely rewarding.
WEEK 12
As my animation project was coming to an end, Week 12 was a dedicated to the last visual details, focusing on the title and credits of the animation.
Designing the title of the animation
Once most of the animation was completed, my attention turned to the title. Considering the water theme of the opening scene, I wanted the title to reflect the fluidity of water. At the same time, I was looking for some subtle connection to the fashion element. The solution? A piece of fabric, delicately simulated by the wind, adorned with stitches forming the title.
Simulating the movement of water: Fabric and stitches
The process of creating the animated title required painstaking simulation work. I chose to create a piece of fabric and added wind to make it inflated to evoke the movement of water – and the simulation turned out to be a visual symphony. The stitches, recalling the actual animation title, added a layer of detail. To enhance the feeling of water, I played with the material of the fabric, giving the title a subtle wet look.



Credits: Simplicity with a touch of nature
For the end credits scene, I focused on a simple design to emphasise the importance of the credits themselves. I split the screen in two halves, with one side featuring the credits and on the other side a tree and windswept leaves, in harmony with the final animation scene. The decision to incorporate a tree and windblown leaves in the finalcredits was intentional. It not only added a touch of nature to the g credits, but also created a seamless transition from the last scene to the credits. The subtle dance of the leaves in the wind acted as a visual bridge, connecting the animated world with the natural elements.

At the end of Week 12, I find myself reflecting on the journey from the initial idea to the finishing touches. The title and credits of the animation, designed with thorough care, helped to make the animation feel more complete
WEEK 13
Week 13 was the highlight of my animation project and I moved into the tricky field of sound design.
Premiere Pro
As the final touches were made, the focus shifted to the sound dimension. Using UP BEAT for copyright-free sounds and music, I began to think about ways to enhance the viewer’s experience through sound. At the same time, my partner dedicated himself to compositing the scenes in After Effects, ensuring a seamless fusion of the visual elements.

The process
I watched the film several times before immersing myself in the sound design. Multiple viewing allowed me to familiarise myself with the nuances, giving me a more aware and effective sound design process. Gestures, speed, direction and emotional triggers: every detail was meticulously noted down. These notes became the roadmap for adding the sound effects, ensuring a harmonious blend of image and sound.
The emotional element:
Acknowledging Walter Murch’s sound design practice, which states that emotions make up 51 per cent of the entire story, I focused my efforts on conveying emotions through sound. Each sound element had to emotionally enrich and communicate in the animation.
Getting creative before the DAW
Before opening the Digital Audio Workstation (DAW), I did some creative thinking. I had to figure out if sounds would be limited to footsteps and arm movements or could we bring to life more subtle gestures, such as breathing or the deglutition of the character? This reflection laid the foundation for the sound symphony.
Magic generated by the mouth
Performing sounds with my mouth proved invaluable. Recording these performances in the DAW, combined with the magic of tools like Reformer Pro, gave rise to innovative sound ideas that might have escaped conventional approaches.
Selecting sounds with a purpose
I finally chose the sounds with care, navigating the delicate balance between drama and realism. The subjectivity of sound choices allowed for a creative exploration that complemented the animation aesthetic.
In our film, I mixed together abstract and realistic sound resources seamlessly, staying true to the aesthetics of the animation:
Neutral, soft colours
Textured, fabric/sink style
Neutral and not exaggerated movement
Slow rhythm
abstract narration with a touch of drama.
At the end of Week 13, the animation’s audio panorama was finely tuned, creating a symphony of sound that dances in harmony with the visual elements.
WEEK 14
Final touches and corrections
Week 14 was dedicated to the process of bringing all the animation parts together . This was the refinement phase, where every frame, every detail, was reviewed to ensure a cohesive and visually striking appearance. There have been corrections, problems with rendering have been addressed, and the soundtrack has been finely tuned to achieve the desired aural experience.
Seeing animation come together
This week marked the first time I saw animation as a complete thing. The culmination of weeks of commitment and creativity unfolded for me. It was a mix of emotions: the thrill of seeing the character move, the satisfaction of having brought a vision to life, and the anticipation of how it would be perceived.
As the animation was played out in full, I was hit by a wave of emotions. There was pride, the kind that comes from overcoming challenges, meeting deadlines and creating something unique. There was also reflection as I identified the remaining areas I wished I had more time to perfect. But I guess that imperfections are part of the creative journey ??? lol so lets embrace them!!!
I looked at the journey from the beginning of the project to its completion. The animation was a proof of tenacity, creativity and the joy of bringing an idea to life. At the conclusion of Week 14, I stand at the crossroads between completion and looking ahead. Animation is a closed chapter, but the skills acquired, lessons learnt are the seeds for many creative projects to come.
SOME FINAL RENDERS :



WEEK 15
Week 15 finally marks the conclusion of this animation project’s, the final brushstroke on the canvas. The ride has been a full of emotion, from the initial spark of inspiration to the processing of each shot, culminating in the unveiling of a unique and vibrant creation. When I look back on these 15 weeks, I don’t just see animation taking shape.
The journey has been a learning process, with new skills acquired and precious lessons learnt. Every challenge, setback and triumph has contributed to my creative growth. I am excited to end this animation project chapter, and open the door to new beginnings. The skills honed, experiences gained and passion ignited will fuel the next creative effort.
In conclusion, this animation project has been more than a academic project: it has been a journey of self-discovery and growth. I am full of gratitude for the experience and for my tutors who have followed me through this journey (sorry George for not including your name in the credits lol ) and I am excited for what comes next.